﻿# based on clan_invasion_war

nanbokucho_invasion_war_county = {
	icon = vassalization
	group = invasion

	combine_into_one = yes
	should_show_war_goal_subview = yes
	mutually_exclusive_titles = { always = yes }

	allow_hostages = no
	allowed_for_character = {
		primary_title.tier >= tier_county
		OR = {
			government_has_flag = government_is_feudal
			government_has_flag = government_is_administrative
		}
		OR = {
			has_trait = northern_court
			has_trait = southern_court
			has_trait = third_force
		}
	}

	allowed_for_character_display_regardless = {
		trigger_if = {
			limit = {
				culture = {
					has_cultural_parameter = cb_lower_prestige_level_requirement
				}
			}
			prestige_level >= 0
		}
		trigger_else = {
			prestige_level >= 1
		}
	}
	
	allowed_against_character = {
		scope:attacker = {
			ALL_FALSE = {
				top_liege = scope:defender.top_liege
				liege = scope:defender
			}
			OR = {
				AND = {
					has_trait = northern_court
					scope:defender = {
						OR = {
							has_trait = southern_court
							has_trait = third_force
						}
					}
				}
				AND = {
					has_trait = southern_court
					scope:defender = {
						has_trait = northern_court
					}
				}
				AND = {
					has_trait = third_force
					scope:defender = {
						has_trait = northern_court
					}
				}
			}
		}
	}
	target_titles = neighbor_land
	target_title_tier = all
	target_de_jure_regions_above = yes
	ignore_effect = change_title_holder
	ai_only_against_neighbors = yes

	ai_score_mult = {
		value = 50
		multiply = shogunate_global_coalition_wars_score_multiplier
	}
	
	valid_to_start = {
		scope:target = {
			tier = tier_county
		}
	}

	should_invalidate = {
		NOT = {
			any_in_list = {
				list = target_titles
				any_in_de_jure_hierarchy = {
					tier = tier_county
					holder = {
						OR = {
							this = scope:defender
							target_is_liege_or_above = scope:defender
						}
					}
				}
			}
		}
	}

	on_invalidated_desc = msg_invasion_war_invalidated_message
	
	on_invalidated = {
	}

	cost = {
		piety = {
			value = 0
			add = common_cb_impious_piety_cost

			multiply = shogunate_global_coalition_wars_cost_multiplier
		}
		prestige = {
			add = {
				every_in_list = { 
					list = target_titles
					every_in_de_jure_hierarchy = {
						limit = {
							tier = tier_county
							holder.top_liege = scope:defender
						}
						add = 100
					}
				}
				desc = CB_BASE_COST
			}

			multiply = common_cb_prestige_cost_multiplier
			multiply = shogunate_global_coalition_wars_cost_multiplier
		}
	}
	
	on_declaration = {
		on_declared_war = yes
	}	

	on_victory_desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					scope:attacker = { is_local_player = yes }
					scope:defender.primary_title.tier < scope:attacker.primary_title.tier
					scope:defender.primary_title.tier <= tier_county
				}
				desc = shogunate_sengoku_invasion_war_complete_victory_desc_attacker
			}
			triggered_desc = {
				trigger = {
					scope:defender.primary_title.tier < scope:attacker.primary_title.tier
					scope:defender.primary_title.tier <= tier_county
				}
				desc = shogunate_sengoku_invasion_war_complete_victory_desc
			}
			triggered_desc = {
				trigger = {
					scope:attacker = { is_local_player = yes }
				}
				desc = shogunate_sengoku_invasion_war_victory_desc_attacker
			}
			desc = shogunate_sengoku_invasion_war_victory_desc
		}
	}
	
	on_victory = {
		scope:attacker = { show_pow_release_message_effect = yes }
		
		# Legitimacy
		add_legitimacy_attacker_victory_effect = yes

		#EP2 accolade glory gain for winning against higher ranked enemy
		scope:attacker = { accolade_attacker_war_end_glory_gain_high_effect = yes }

		create_title_and_vassal_change = {
			type = conquest
			save_scope_as = change
			add_claim_on_loss = yes
		}

		hidden_effect = {
			setup_invasion_cb = {
				titles = target_titles
				attacker = scope:attacker
				defender = scope:defender
				change = scope:change
				take_occupied = no
			}
		}

		if = {
			limit = {
				scope:defender.primary_title.tier < scope:attacker.primary_title.tier
				scope:defender.primary_title.tier <= tier_county
			}
			scope:defender = {
				every_vassal = {
					change_liege = {
						liege = scope:attacker
						change = scope:change
					}
				}
				every_held_title = {
					change_title_holder = {
						holder = scope:attacker
						change = scope:change
					}
				}
			}
		}
		else = {
			scope:defender = {
				every_vassal = {
					limit = {
						primary_title = {
							any_this_title_or_de_jure_above = {
								is_in_list = target_titles
							}
						}
					}
					change_liege = {
						liege = scope:attacker
						change = scope:change
					}
				}
			}
			every_in_list = {
				list = target_titles
				every_in_de_jure_hierarchy = {
				 	limit = {
				 		holder.top_liege = scope:defender
				 	}
					change_title_holder = {
						holder = scope:attacker
						change = scope:change
					}
				}
			}
		}

		hidden_effect = { resolve_title_and_vassal_change = scope:change }

		# Attacker gets Prestige Experience, Defender loses Prestige, all other participants gain Prestige based on their war contribution.
		# Prestige level progress for the attacker
		scope:attacker = {
			add_prestige_experience = {
				value = major_prestige_value
			}
		}

		# Prestige loss for the defender
		scope:defender = {
			add_prestige = {
				value = major_prestige_value
				multiply = -1.0
			}
		}

		# Allies on both sides get full prestige value for helping in the war, based on their war participation.
		modify_allies_of_participants_fame_values = {
			WINNER = scope:attacker
			FAME_BASE = major_prestige_value
			IS_RELIGIOUS_WAR = no
			WINNER_ALLY_FAME_SCALE = 1
			LOSER_ALLY_FAME_SCALE = 1
		}

		# Truce
		add_truce_attacker_victory_effect = yes

		# FP1: note the victory for future memorialisation via stele (if applicable).
		scope:attacker = { fp1_remember_recent_conquest_victory_effect = yes }

		# EP3: note gold gained from military assistance/join war contracts and their war contribution threshold
		laamp_as_mercenary_payout_tooltip_effect = yes
	}

	on_white_peace_desc = {
		first_valid = {
			triggered_desc = {
				trigger = { scope:defender = { is_local_player = yes } }
				desc = invasion_war_white_peace_desc_defender
			}
			desc = invasion_war_white_peace_desc
		}
	}
	
	on_white_peace = {
		scope:attacker = { show_pow_release_message_effect = yes }

		#EP2 accolade glory gain for doing ok against higher ranked enemy
		scope:attacker = { accolade_attacker_war_end_glory_gain_low_effect = yes }
		scope:defender = { accolade_defender_war_end_glory_gain_med_effect = yes }

		# Allies on both sides get full prestige value for helping in the war, based on their war participation.
		modify_allies_of_participants_fame_values = {
			WINNER = scope:attacker # Not important as the scales are identical
			FAME_BASE = major_prestige_value
			IS_RELIGIOUS_WAR = no
			WINNER_ALLY_FAME_SCALE = 1
			LOSER_ALLY_FAME_SCALE = 1
		}

		# Truce
		add_truce_white_peace_effect = yes

		scope:attacker = {
			add_prestige = mongol_invasion_cb_prestige_white_peace
			stress_impact = {
				ambitious = medium_stress_impact_gain
				arrogant = medium_stress_impact_gain
			}
		}

		scope:defender = {
			stress_impact = {
				arrogant = medium_stress_impact_gain
			}
		}

		# EP3: note gold gained from military assistance/join war contracts and their war contribution threshold
		laamp_as_mercenary_payout_tooltip_effect = yes
	}

	on_defeat_desc = {
		first_valid = {
			triggered_desc = {
				trigger = { scope:defender = { is_local_player = yes } }
				desc = invasion_war_white_peace_desc_defender
			}
			desc = invasion_war_white_peace_desc
		}
	}
	
	on_defeat = {
		scope:attacker = { show_pow_release_message_effect = yes }
		
		# Legitimacy
		add_legitimacy_attacker_defeat_effect = yes

		#EP2 accolade glory gain for winning against higher ranked enemy
		scope:defender = { accolade_defender_war_end_glory_gain_high_effect = yes }

		# Prestige loss for the attacker
		scope:attacker = {
			pay_short_term_gold_reparations_effect = {
				GOLD_VALUE = 3
			}
			add_prestige = {
				value = massive_prestige_value
				multiply = -1.0
			}
		}
		
		setup_invasion_cb = {
			titles = target_titles
			attacker = scope:attacker
			defender = scope:defender
			claimant = scope:claimant
			victory = no
		}

		# Attacker loses Prestige, all other war participants gain Prestige (Defender gains full prestige, all allies on both sides gain based on war contribution).
		modify_all_participants_fame_values = {
			WINNER = scope:defender
			LOSER = scope:attacker
			FAME_BASE = scope:cb_prestige_factor # Set by 'setup_claim_cb'
			IS_RELIGIOUS_WAR = no
			WINNER_FAME_SCALE = scale_10_war_defender_win
			LOSER_FAME_SCALE = -10
			WINNER_ALLY_FAME_SCALE = 10
			LOSER_ALLY_FAME_SCALE = 10
		}
	
		add_truce_attacker_defeat_effect = yes
		
		scope:attacker = {
			save_temporary_scope_as = loser
		}
		on_lost_aggression_war_discontent_loss = yes

		# EP3: note gold gained from military assistance/join war contracts and their war contribution threshold
		laamp_as_mercenary_payout_tooltip_effect = yes
	}
	
	transfer_behavior = transfer
	
	on_primary_attacker_death = invalidate
	on_primary_defender_death = inherit
	
	attacker_allies_inherit = yes
	defender_allies_inherit = yes
	
	war_name = "NANBOKUCHO_INVASION_WAR_NAME"
	war_name_base = "NANBOKUCHO_INVASION_WAR_NAME_BASE"
	cb_name = "NANBOKUCHO_INVASION_COUNTY_CB_NAME"
	
	interface_priority = 198
	
	use_de_jure_wargoal_only = yes
	
	attacker_wargoal_percentage = 0.8
	max_defender_score_from_occupation = 150
	max_attacker_score_from_occupation = 150
	
	max_ai_diplo_distance_to_title = 500
}
